Update 2.0 reshaped how builds work, with redesigned skill trees and cyberware that now grants armor. These three examples come from RPG Site's builds guide for patch 2.0 and later. Think of them as starting points, not rules.
Key takeaways
- Stealth Hacker or Sniper: 20 Intelligence, 20 Technical Ability, 20 Cool.
- "A-OK Boomer" bruiser: 20 Body, 20 Reflexes, 20 Technical Ability.
- "Studied the Blade" with Mantis Blades: 20 Reflexes, 20 Technical Ability, 15 Cool.
- Relic perks are nice to have, not essential.
The three builds
| Build | Attributes at level 50 | Idea |
|---|---|---|
| Stealth Hacker or Sniper | INT 20, TECH 20, COOL 20 | Hack from the shadows, finish with a sniper rifle |
| A-OK Boomer bruiser | BODY 20, REF 20, TECH 20 | Get close and hit hard |
| Studied the Blade | REF 20, TECH 20, COOL 15 | Fast melee with Mantis Blades |
Perks worth knowing
- Overclock (Intelligence): lets you spend health to hack without RAM.
- Dash and Air Dash (Reflexes): quick movement in melee.
How to build smart
- Choose a playstyle first, then attributes.
- Remember that skills level by use.
- Perk tiers unlock at 4, 9, 15 and 20 attribute points.
- Test a build early. You can refund perks and reset attributes once.
What 2.0 changed
According to GGRecon, update 2.0 redesigned skill trees, made cyberware grant armor, overhauled police and MaxTac, and added vehicle combat. See our updates guide.
Live nu: Cyberpunk 2077
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Watch other V's on the Cyberpunk 2077 hub, and read the beginner guide first.


