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RDR2 PC settings and performance tips: Vulkan, DirectX 12 and presets

RDR2 is demanding on PC. A few smart choices in the graphics menu can give you smoother play without losing the look.

Оновлено 2026-10-10 · 6 хв читання

RDR 2

The fastest way to get Red Dead Redemption 2 running smoothly on PC is to lower a handful of expensive settings (water, volumetrics, MSAA and reflections) and leave the cheap ones high. You do not need to drop everything to Low. This guide shows which options cost the most frame rate, how Vulkan and DirectX 12 compare, and a simple order to test changes. It reflects the Rockstar support page and testing from Shacknews and KitGuru, checked on October 10, 2026.

Key takeaways

  • Vulkan is the default graphics API. DirectX 12 is an option in the advanced settings. Test both on your PC.
  • Water, volumetrics, MSAA and ultra reflections are the big frame rate costs.
  • Several options (decals, particles, parallax, global illumination) cost almost nothing, so keep them high.
  • Use the built-in benchmark (Settings, Graphics, Run Benchmark Test) after each change.
  • If you play RedM, leave headroom: server scripts and other players add load.

Start with the quality slider and the benchmark

RDR2 came to PC on November 5, 2019 through the Rockstar launcher, and it reached Steam in December 2019. Its graphics menu has a quality slider with about 20 steps between performance and image quality. Rockstar says the slider looks at your hardware and resolution and picks a balance for you. Press it once, then run the benchmark to get a baseline.

Write down your average frame rate. A target of 60 fps is a good goal for most people. If you already reach it, you can raise sharpness. If you are at 40 fps or less, you need to cut settings.

Vulkan or DirectX 12?

The game defaults to Vulkan. In an early KitGuru test on an RTX 2080 Ti at 1080p with settings pushed high, Vulkan averaged 93 fps and DirectX 12 averaged 88. The author called it a first look, and your result can differ. Older graphics cards and some drivers behave better in one mode than the other. A practical method: run the benchmark in Vulkan, switch to DirectX 12, run it again, and keep the one with fewer stutters, not just the higher average.

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The settings that cost the most

Shacknews tested the game soon after the PC launch. Exact numbers vary with hardware and later patches, but the ranking of costs is a useful guide.

SettingCostSuggestion
Water Physics QualityVery high. Medium to Ultra was close to a 40% differenceMedium
Water QualityLarge at high levelsMedium or Low
Volumetrics Quality / Near Volumetric ResolutionLargeMedium
MSAALarge, worse at high resolutionOff, use TAA or an upscaler
Reflection Quality (Ultra)LargeHigh or Medium
Grass Level of DetailLarge when maxedLower a few steps
Lighting QualityUp to 25 to 40% at nightMedium if you play at night a lot
Far Shadow Quality, Tessellation, Tree TessellationSmall, about 2 to 5% eachLower if you need a few more frames

Settings that are almost free

The same testing found that Decal Quality, Parallax Occlusion Mapping, Particle Quality, Far Volumetric Resolution, and Global Illumination cost very little. Keep these on High or Ultra. Anisotropic filtering at 8x or 4x saves only a frame or two, so leave it high too. Full Resolution SSAO adds cost without a visible gain, so turn it off.

Textures and video memory

Texture Quality depends mostly on your graphics memory. Shacknews suggested Ultra for cards with 6 GB or more, and High or Medium for 4 GB or less. If textures pop in late or the game stutters when you ride into a town, lower this setting one step before changing anything else.

Anti-aliasing and upscaling

TAA smooths edges well and costs little. High is a good choice at 1440p and above, and Low can recover a frame or two. FXAA is cheaper but looks worse in motion. On Nvidia RTX cards, DLSS is a built-in option that can raise frame rate with little visible loss, and it replaces TAA, MSAA and the resolution scale while active. Check the in-game menu to see which upscaling options your card supports.

A simple tuning order

  1. Update your Nvidia or AMD driver and update RDR2 in its launcher.
  2. Install the game on an SSD if you can. It is a very large game (see the requirements guide).
  3. Run the benchmark at the default slider position and note the result.
  4. Set MSAA off and water, volumetrics and reflections to Medium or High.
  5. Run the benchmark again. If you reach your target, raise textures or TAA instead of more fps.
  6. Still short? Drop the resolution scale or use an upscaler, and lower grass and lighting.

Common mistakes

  • Setting everything to Ultra, then lowering resolution. Lowering the few costly options keeps the picture sharper.
  • Judging only by average fps. Stutter and 1% lows matter for feel.
  • Running overlays, recorders and many browser tabs at the same time.
  • Editing system files after random advice. Contact Rockstar Support for crashes.

Settings for RedM

RedM servers add scripts, custom maps, and sometimes dozens of players in one town. A setup that gets a steady 60 fps in the benchmark may drop to 40 in a busy saloon. Lower volumetrics, shadows and grass by a step and test on a populated server. Our RedM install guide shows the full setup.

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Next steps: check what your PC needs in the RDR2 requirements guide, then browse live RedM servers or read our beginner tips.

FAQ

Is Vulkan or DirectX 12 faster in RDR2?

Vulkan is the default. One early test showed a small Vulkan lead (93 against 88 fps), but results depend on your GPU and driver. Run the benchmark in both modes and keep the smoother one.

Which RDR2 settings hurt performance the most?

Water physics, water quality, volumetrics, MSAA, ultra reflections and maxed grass detail are the heaviest. Lowering these gives the biggest gain for the least loss of image quality.

Does RDR2 have a built-in benchmark?

Yes. Open Settings, then Graphics, and choose Run Benchmark Test. Use it before and after each change so you can see what actually helped.

Do I need to lower every setting on an older PC?

No. Several options such as decals, particles and parallax cost almost nothing. Focus on the expensive ones, and lower texture quality only if your video memory is small.

Do RedM servers need stronger hardware?

They can. Custom scripts and many players in one place add load, so keep some headroom and test your settings on a busy server.

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