The CS2 Active Duty pool has seven maps: Ancient, Anubis, Cache, Dust II, Inferno, Mirage and Nuke. Callouts are the short names players use for places on those maps, and learning a handful of them lets you tell your team where an enemy is in one or two words. This page uses CSDB's map data, checked on October 10, 2026. Valve can change the pool between seasons.
Key takeaways
- The pool since Premier Season 5 (July 8, 2026) is Ancient, Anubis, Cache, Dust II, Inferno, Mirage and Nuke. Overpass left when Cache came back.
- Each map has roughly 45 to 67 named places, but you only need 5 or 6 per map to start.
- Dust II and Mirage are easy to read. Nuke is harder because the bombsites are stacked on two levels.
- Reserve maps such as Overpass, Train and Vertigo are still playable in regular Competitive, according to CSDB.
- Names differ between communities, so agree on one name with your team.
Why callouts matter
Shouting "he is over there" tells your team nothing. Saying "one Banana, AK" tells them where, how many and what weapon in under two seconds. That is the difference between a team that trades kills and a team that dies one by one. You do not need perfect pro vocabulary. You need a shared set of words that everyone on your side understands.
CSDB lists these totals per map: Cache 67, Inferno 59, Dust II 56, Anubis 54, Mirage 52, Nuke 48 and Ancient 45. Do not try to memorize them. Pick the places where fights happen most often and start there.
The seven maps in detail
| Map | Style (CSDB / ProSettings) | Callouts to learn first |
|---|---|---|
| Ancient | Jungle temple with tight corridors and layered chokepoints. Rewards patient play. | Split, Elbow, Mid, A Halls, Stairs |
| Anubis | Egyptian temple city cut by canals. Flexible splits through mid and water. | Alley, Ruins, Top Mid, Bridge, Heaven |
| Cache | Community classic set near Chernobyl, three clean lanes, mid-driven. | Garage, T Truck, T Boxes, A Long, T Red |
| Dust II | Long sightlines and quick rotations. Built on aim duels. | Goose, Barrels, Elevator, A Ramp |
| Inferno | Italian village of tight corridors. Heavy on utility. | Banana, Car, Logs, New Box, Sandbags |
| Mirage | Moroccan three-lane map where mid control decides rounds. | Tetris, Sandwich, Firebox, Stairs |
| Nuke | Power plant with bombsites stacked on top of each other. Known as the most CT-sided map. | Lobby, Radio, Trophy, Control, T Roof |
These screenshots may contain violence.
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Which map should you learn first?
Dust II is the classic starting point. Its layout is simple: two bombsites, a long straight lane and a short route. Mirage is the next best choice because its three lanes are easy to understand, and it has been in the competitive pool for a long time. Inferno rewards you once you know how to use smokes and molotovs in the tight Banana corridor. Ancient and Anubis are good second-month maps, once you can hold an angle calmly.
Nuke is the hardest for new players. Enemies can shoot you from above or below, and the sound travels in confusing ways. Many beginners avoid it, but a few hours of practice with callouts such as Lobby, Radio and Control makes it much less scary.
Attack and defense differences
- Terrorists (attack): on open maps like Dust II, win a round by moving to a site together. On tight maps like Inferno, use utility first, then walk in as a group.
- Counter-Terrorists (defense): on Nuke and Mirage, hold your position and rotate only when you hear real information, not every footstep.
How to learn callouts in one week
- Pick one map. Do not study three at once.
- Open a practice server (see CS2 practice commands) and walk from spawn to each bombsite. Say each place name out loud.
- Turn on a pro match or a stream and listen for the names the commentators use. Our live CS2 streams are a fast way to hear callouts in real time.
- Use three or four callouts in your next Casual game, even if teammates stay quiet.
- After the game, check where you died and name that spot. If you cannot name it, look it up.
What changed recently
Wikipedia and ProSettings report that Anubis joined the Premier pool in January 2026, and Cache came back in a rebuilt form with Premier Season 5 in July. On September 22, 2026, Valve changed how Premier picks maps. Our map pool and Premier picks article explains the order. If you are new, learn your best two maps first, because in a pick system you will often get to play the maps you choose.
Using callouts during a round
Good calls follow a pattern: place, number, weapon, then what you plan to do. For example, "Two Apps, one is low, I am falling back." Keep it short, because your teammates are also listening to footsteps. If you are dead, you can still help. Tell the team what you saw and where, then stay quiet so the living players can hear. Many rounds are won by the player who calls the first contact clearly, not by the best aimer.
Common mistakes
- Learning every callout on every map before playing. Start with five.
- Calling a position without saying the number of enemies. "Mid" alone is not enough.
- Giving old calls after the enemy moved. Say "he left", then give the new position.
- Skipping sound. Callouts and footsteps work together, so use headphones.
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Pick two maps and play them for a week. Then read the rank-up routine and visit the CS2 hub for community servers where you can practice with no rank pressure.












